FAQ Spoilers

I'm going to try to do this is in "order" but since the game is non-linear something else might get spoiled. Continue at your own risk!
 

The goblin watch code can be found in a chest in a corridor off to the right when you first enter. There are cabinet sort of things you have to open first, click around. 

You can find the missing child in the abandoned temple by doubling back from the main tunnel when you're in the cavern area. (its a ways down) 

The Shadow guild is north west of Ironfist. You must find several secret doors inside so click on all the walls. It can be a little rough for sub level 10 parties so you might want to wait to go in. 

The Temple of Baa quest that is given in New Sorpigal is referring to the Temple also south of Ironfist, not the abandoned one in New Sorpigal. 

If you're stuck in the Temple of Baa there is a hidden area behind the
altar where you fought all the undead. To unlock it you must first open the center area in the first room with the 4 panels. The opening order is West, North, South, East, I *think*, but the zap is gives you is pretty low so it shouldn't take long to figure it out. Inside is a chest where after opening it you are again attacked by undead. Use the key on one of the side doors, inside that room you'll find another chest where after opening you'll again be attacked by undead and you'll find another key. Use that key on another side door and continue using the keys on side doors till you're left with the key for the area behind the altar. There are two long corridors, down one is where the chime is and a key for another area. Down the other is several thousand dollars hidden on a wall (near the end) and a secret door that is opened with the other key to a vault with a lot more money. 

In the first Dragoon hideout south of Ironfist you don't have to enter the area with the slimes, so if you can't hurt them at this stage of the game don't worry about it. Backtrack and continue on through the dungeon. (magic hurts them by the way) 

The fountain of magic is east of the city in the Bootleg Bay region. 

There are also two fountains that give permanent intelligence and
personality bonuses that can be reached by walking on water off of the coast of Bootleg bay. (you can also find the destination for a rescue quest in Free Haven and one of the Cleric quests from Castle Stone near here) 

The area reached by flying over the water and in a volcano north of New Sorpigal is only an obelisk, I'm not sure what they do. (email me if you do) 

If you lost Prince Nicolai he can be found at where ever the circus is. Ask around the various towns to see when the circus will be returning to that city. (December for Bootleg Bay) 

The Crystal of Terrax is in Ironfist, South of the city. 

You can find the class advancement quests in: 

Sorcerer- Mist
Paladin- Ironfist
Knight- Free Haven
Druid- Silver Cove
Archer- White Cap
Cleric- Castle Stone 

The solution for the Cavalier quest is to talk to the old Cavalier who's staying in an Inn north of Free Haven. 

The solution for the Champion quest is in Silver Cove. You must find the "Warlord's Castle" and retrieve an item to show the Lord you have entered the castle. Inside a chest north of the first main cross roads room is a scroll detailing the "Warlord's" failure at becoming a knight. Take this back to the Lord of Free Haven for your Knight's promotion. 

The dragon you must slay for the second Paladin quest is in the Mire of the Damned, north of the main city. The dragon was fairly easy for my 35 level characters but I imagine with a little planning anyone over level 20 could beat him. Not much treasure inside but return to the Castle Ironfist with the dragon's claw for your second Paladin
promotion. 

To solve the first Cleric quest simply find a carpenter and stone cutter and bring them to the temple. (you'll have to let go all your other NPC's) They can both be found in houses not far from the temple in Free Haven. 

The second Cleric quest requires you to raid an old church north of the city in Bootleg Bay. To reach it you must fly or walk on water. Inside you'll find some master monks and inside one of the rooms is a chalice you must use in the Free Haven temple. There is also a secret door that leads to some treasure. However, inside is a Minotaur which can be hard for early to mid level parties. 

Silver Cove's quest to get counsel permission can be done easily with a town portal NPC. 

Druid's can find the altar of the sun in silver cove, in an island a ways
form the mainland. There is also a good sword stuck in a stone a little ways away from it. 

The Druid's second quest can be found near Free Haven in a dungeon. You must click on the Altar around midnight. 

The keys for the dragon towers for the Archer's quest are hidden in a secret room that can be found by clicking on the thrones in the throne room inside the dungeon. Might want to go ahead and travel to all of the cities with dragon towers and use the keys (town portal NPC is useful) so when you go back to the Lord of White Cap you can advance twice. 

The Devil's Outpost is near Kriegspire, it is quite hard. 

The quest to stop winter for the Lord of White Cap can be solved by going to the hermit in the Kriegspire region. He is sort of North/west of the city and his hut can only be reached by flying. 

Lord Kilburn's Shield can be found north of Blackshire in a chest. It is guarded by some Werewolves. 

I'm going to try to do this is in "order" but since the game is non-linear something else might get spoiled. Continue at your own risk!
 

The goblin watch code can be found in a chest in a corridor off to the right when you first enter. There are cabinet sort of things you have to open first, click around. 

You can find the missing child in the abandoned temple by doubling back from the main tunnel when you're in the cavern area. (its a ways down) 

The Shadow guild is north west of Ironfist. You must find several secret doors inside so click on all the walls. It can be a little rough for sub level 10 parties so you might want to wait to go in. 

The Temple of Baa quest that is given in New Sorpigal is referring to the Temple also south of Ironfist, not the abandoned one in New Sorpigal. 

If you're stuck in the Temple of Baa there is a hidden area behind the
altar where you fought all the undead. To unlock it you must first open the center area in the first room with the 4 panels. The opening order is West, North, South, East, I *think*, but the zap is gives you is pretty low so it shouldn't take long to figure it out. Inside is a chest where after opening it you are again attacked by undead. Use the key on one of the side doors, inside that room you'll find another chest where after opening you'll again be attacked by undead and you'll find another key. Use that key on another side door and continue using the keys on side doors till you're left with the key for the area behind the altar. There are two long corridors, down one is where the chime is and a key for another area. Down the other is several thousand dollars hidden on a wall (near the end) and a secret door that is opened with the other key to a vault with a lot more money. 

In the first Dragoon hideout south of Ironfist you don't have to enter the area with the slimes, so if you can't hurt them at this stage of the game don't worry about it. Backtrack and continue on through the dungeon. (magic hurts them by the way) 

The fountain of magic is east of the city in the Bootleg Bay region. 

There are also two fountains that give permanent intelligence and
personality bonuses that can be reached by walking on water off of the coast of Bootleg bay. (you can also find the destination for a rescue quest in Free Haven and one of the Cleric quests from Castle Stone near here) 

The area reached by flying over the water and in a volcano north of New Sorpigal is only an obelisk, I'm not sure what they do. (email me if you do) 

If you lost Prince Nicolai he can be found at where ever the circus is. Ask around the various towns to see when the circus will be returning to that city. (December for Bootleg Bay) 

The Crystal of Terrax is in Ironfist, South of the city. 

You can find the class advancement quests in: 

Sorcerer- Mist
Paladin- Ironfist
Knight- Free Haven
Druid- Silver Cove
Archer- White Cap
Cleric- Castle Stone 

The solution for the Cavalier quest is to talk to the old Cavalier who's staying in an Inn north of Free Haven. 

The solution for the Champion quest is in Silver Cove. You must find the "Warlord's Castle" and retrieve an item to show the Lord you have entered the castle. Inside a chest north of the first main cross roads room is a scroll detailing the "Warlord's" failure at becoming a knight. Take this back to the Lord of Free Haven for your Knight's promotion. 

The dragon you must slay for the second Paladin quest is in the Mire of the Damned, north of the main city. The dragon was fairly easy for my 35 level characters but I imagine with a little planning anyone over level 20 could beat him. Not much treasure inside but return to the Castle Ironfist with the dragon's claw for your second Paladin
promotion. 

To solve the first Cleric quest simply find a carpenter and stone cutter and bring them to the temple. (you'll have to let go all your other NPC's) They can both be found in houses not far from the temple in Free Haven. 

The second Cleric quest requires you to raid an old church north of the city in Bootleg Bay. To reach it you must fly or walk on water. Inside you'll find some master monks and inside one of the rooms is a chalice you must use in the Free Haven temple. There is also a secret door that leads to some treasure. However, inside is a Minotaur which can be hard for early to mid level parties. 

Silver Cove's quest to get counsel permission can be done easily with a town portal NPC. 

Druid's can find the altar of the sun in silver cove, in an island a ways
form the mainland. There is also a good sword stuck in a stone a little ways away from it. 

The Druid's second quest can be found near Free Haven in a dungeon. You must click on the Altar around midnight. 

The keys for the dragon towers for the Archer's quest are hidden in a secret room that can be found by clicking on the thrones in the throne room inside the dungeon. Might want to go ahead and travel to all of the cities with dragon towers and use the keys (town portal NPC is useful) so when you go back to the Lord of White Cap you can advance twice. 

The Devil's Outpost is near Kriegspire, it is quite hard. 

The quest to stop winter for the Lord of White Cap can be solved by going to the hermit in the Kriegspire region. He is sort of North/west of the city and his hut can only be reached by flying. 

Lord Kilburn's Shield can be found north of Blackshire in a chest. It is guarded by some Werewolves. 

The Prince of Thieves is found in the sewers beneath Free Haven underneath a bed. Just click on the bed.


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