Characters may start with special abilities (e.g., a Ranger will start
with STEALTH, a Cleric TURN UNDEAD, etc.) and gain special abilities at
higher experience levels (e.g., a Ranger gains CHARM ANIMAL, a Druid gains
SHAPE CHANGE at higher levels). Many of these special abilities are
listed in the BG Manual on pages 91-94. In addition, the party leader
will gain a special ability after resting at the end of each chapter (during
the movie).
I think, but am not sure, that the party leader is the character on
the top of the character list at the time the chapter is completed, but
not necessarily the character at the top of the list at the time you rest
and view the chapter completion movie. I have saved after completing
a chapter but before resting, switched party leaders, rested and always
the original party leader, not the new one, got the special ability.
Since you are also the son/daughter of Bhaal, your main character will gain
powers. One of the perks of being a spawn of a deity.
Special Abilities are ones that you can accessed from the main screen
through either a specific Bottom Button, or the Special Ability button.
The Cleric Branwen, for example, has the TURN UNDEAD special ability which
is accessed by a button containing a Skull Icon. Branwen will also
gain the SPIRITUAL HAMMER special ability (after leveling) which is accessed
through the Special Ability button at the bottom of the screen on the right
side. Clicking the Special Ability button will show all special abilities
gained by leveling-up and from chapter completion.
END OF CHAPTER SPECIAL ABILITIES: Special Abilities attained by
the party leader for completing chapters do not depend upon the party leader's
class, but they do depend upon the reputation of the party. Therefore,
a dual-classed character should not loose the abilities gained while leader
in a previous class. ( Unfortunately, I do not know where good reputation
ends and bad reputation begins and have only played a party with reputation
12-20.)
GOOD REPUTATION: The leader of a party with a "good" reputation
will gain the following 6 special abilities: Cure Light Wounds, Cure
Light Wounds, Slow Poison, Slow Poison, Draw Upon Holy Might, and Draw
Upon Holy Might (in that order).
BAD REPUTATION: I have read, but not confirmed, that the leader of a
party with "bad" reputation will gain the following 6 special abilities:
Larloch's Minor Drain, Larloch's Minor Drain, Ghoul Touch, Ghoul Touch,
Vampiric Touch, Vampiric Touch (in that order).
CLASS RELATED SPECIAL ABILITIES: Most are listed in the BG manual
on pages 91-94 and are independent of the party's reputation. They
are based only on the experience level and the class of the character.
Some may be attained at every level-up, others not until a specific higher
level is reached. |